Esper Zero
Who is Esper Zero?
Zero is the player's main character (MC) in NTE — the first character you obtain, free with no pulls required. A Cosmos-attribute Sub DPS and utility character, Zero is a T0 staple in Anima and Lakshana reaction teams. Their core value is the instant Esper Cycle mechanic: Appraise and Engrave has a 100 Cycle Rate, meaning every use instantly forms a full Esper Cycle — the only instant-cycle mechanic in the game. This makes them an irreplaceable rotation enabler for any team that relies on frequent Esper Cycles.
技能简介
100 Cycle Rate — instantly forms an Esper Cycle every use. Unique to Zero — no other character has this instant-cycle mechanic.
Grants the whole team a DMG increase every time a Cosmos Esper Cycle is triggered.
Only requires casting Ultimate + Skill — extremely simple and efficient.
Can equip certain Arcs to function as a healer in Charge teams.
Fits into Blossom, Remora, and Charge team compositions.
配装攻略
🔮 最佳遗器/声骸套装
Cosmos-scaling configuration. If built as healer: HP% and healing bonus. If built as Sub DPS: Cosmos DMG Bonus% and CRIT stats.
⚔ 最佳光锥/武器
Arc choice determines role: DPS-oriented Arc for Sub DPS output, Healing Arc for sustain support in Charge teams.
📊 副属性优先级
👥 最佳阵容
Anima reaction teams (Zero + Nanally + Sakiri + flex)
Lakshana reaction teams (any team that benefits from instant Esper Cycle generation)
Blossom teams (Cosmos attribute contributes to Blossom reaction)
Charge teams (with healing Arc — provides sustain)
零氪建议
Zero is completely free — you get them at the start of the game with all copies from the story. No gacha investment required at all.
A2 Awakening (Finding the Calling) is the first priority: speeds up Ultimate regeneration between rotations. Simple two-step rotation (Ultimate + Skill) makes Zero accessible to all players.
常见问题
What is an Esper Cycle and why does it matter?
Esper Cycles are a core mechanic in NTE teams — triggering them activates team buffs and reaction damage. Zero's Appraise and Engrave has a 100 Cycle Rate, instantly forming a full Esper Cycle every use. This is the only instant-cycle in the game, making Zero uniquely valuable for teams that want frequent Cycle triggers.
Can Zero be a healer?
Yes. Equipping certain Healing-type Arcs converts Zero into a sustain support for Charge teams. The Arc choice determines whether they fill a DPS/Sub DPS role or a healing role — both are viable.
Is Zero good at late game?
Yes. Their instant Esper Cycle mechanic is a permanent unique value that does not get power-crept out — any future team that uses Cosmos reactions or Esper Cycles will benefit from Zero. Their simple rotation also makes them efficient to play in any content.