Mesmer Jr.
Who is Mesmer Jr.?
Mesmer Jr. is a 4-star Intellect-afflatus support who focuses on inflicting [Paralyze] and other Control debuffs while passively protecting allies from Mental DMG. Her defensive kit grants Mental DMG resistance to the team through [Inhibition Ring], making her a niche choice specifically against Mental-damage-heavy enemies. She is decently tanky for her rarity and can contribute some damage, but she lacks consistent Control uptime and offers limited team-wide offensive utility. She is honest niche — functional in her intended scenario but easily outclassed outside it.
スキル概要
Single-target attack with a chance to inflict [Paralyze], giving her access to a hard Control debuff.
Buffs all allies with Mental DMG resistance, reducing incoming Mental damage — her primary defensive contribution and the reason to consider her against Mental-heavy bosses.
Deals Mental DMG and applies Control effects; synergises with her anecdote psychube The Severed and the Rest to build DMG Bonus stacks via [Paralyze] uptime.
ビルドガイド
🔮 最適遺物/エコーセット
Resonance: ATK% helps her personal damage and some defensive stats help her stay alive. She does not have a standout resonance priority — mix ATK% and HP% for a balanced support build.
⚔ 最適光円錐/武器
The Severed and the Rest (signature anecdote, prydwen): Stacks up to 12–24% DMG Bonus reliably via [Paralyze] — since [Paralyze] has no round duration limit it stays applied indefinitely, keeping stacks consistently high. Balance, Please (budget): 18% Ultimate Might and 12–24% DMG Bonus on a good-value general damage psychube accessible to most players.
📊 サブステータス優先度
👥 最適パーティ
Mental-resist niche: Mesmer Jr. + any carry + second support + healer — slotted when facing Mental-afflatus bosses that would otherwise shred the team's HP. Replace with a generalist support in other content.
無課金向け判断
Mesmer Jr. is available on the standard banner. She has a free skin called A Day to Rest available through UTTU. Her anecdote psychube is obtainable through the anecdote system.
よくある質問
When should I use Mesmer Jr.?
Use her specifically when facing enemies that deal high Mental DMG. Her [Inhibition Ring] passive meaningfully reduces Mental damage taken by the whole team, which can be the difference between surviving and being wiped in those encounters.
What is [Paralyze] and why does it matter for her build?
[Paralyze] is a Control debuff that prevents the enemy from acting. Unlike most debuffs it has no round-duration limit, meaning once applied it persists — this is why her anecdote psychube The Severed and the Rest can keep its DMG Bonus stacks reliably active.
Is Mesmer Jr. useful in standard content?
Rarely — her Mental DMG resist utility is irrelevant against non-Mental enemies and she provides no strong offensive support outside her niche. She is a situational slot rather than a general-purpose support.