Mesmer Jr. portrait
R:1999🤔 状況次第v3.4

Mesmer Jr.

属性Intellect
役割DPS
入手方法4★キャラクター
ElementIntellect
RoleDPS
Verdict🤔 状況次第
Stat Priority
ATK%HPMental DMG Bonus

Who is Mesmer Jr.?

Mesmer Jr. is a 4-star Intellect-afflatus support who focuses on inflicting [Paralyze] and other Control debuffs while passively protecting allies from Mental DMG. Her defensive kit grants Mental DMG resistance to the team through [Inhibition Ring], making her a niche choice specifically against Mental-damage-heavy enemies. She is decently tanky for her rarity and can contribute some damage, but she lacks consistent Control uptime and offers limited team-wide offensive utility. She is honest niche — functional in her intended scenario but easily outclassed outside it.

スキル概要

Skill 1

Single-target attack with a chance to inflict [Paralyze], giving her access to a hard Control debuff.

Inhibition Ring (Skill 2 / passive)

Buffs all allies with Mental DMG resistance, reducing incoming Mental damage — her primary defensive contribution and the reason to consider her against Mental-heavy bosses.

Ultimate

Deals Mental DMG and applies Control effects; synergises with her anecdote psychube The Severed and the Rest to build DMG Bonus stacks via [Paralyze] uptime.

ビルドガイド

🔮 最適遺物/エコーセット

Resonance: ATK% helps her personal damage and some defensive stats help her stay alive. She does not have a standout resonance priority — mix ATK% and HP% for a balanced support build.

最適光円錐/武器

The Severed and the Rest (signature anecdote, prydwen): Stacks up to 12–24% DMG Bonus reliably via [Paralyze] — since [Paralyze] has no round duration limit it stays applied indefinitely, keeping stacks consistently high. Balance, Please (budget): 18% Ultimate Might and 12–24% DMG Bonus on a good-value general damage psychube accessible to most players.

📊 サブステータス優先度

ATK%HPMental DMG Bonus

👥 最適パーティ

Mental-resist niche: Mesmer Jr. + any carry + second support + healer — slotted when facing Mental-afflatus bosses that would otherwise shred the team's HP. Replace with a generalist support in other content.

無課金向け判断

🤔 状況次第Patch 3.4

Mesmer Jr. is a narrow pick — valuable specifically when your team needs Mental DMG mitigation and you lack better options. She is not a top-tier support by any standard but provides genuine utility in her niche. Build only if you enjoy her or need her specific defensive function.

Mesmer Jr. is available on the standard banner. She has a free skin called A Day to Rest available through UTTU. Her anecdote psychube is obtainable through the anecdote system.

よくある質問

When should I use Mesmer Jr.?

Use her specifically when facing enemies that deal high Mental DMG. Her [Inhibition Ring] passive meaningfully reduces Mental damage taken by the whole team, which can be the difference between surviving and being wiped in those encounters.

What is [Paralyze] and why does it matter for her build?

[Paralyze] is a Control debuff that prevents the enemy from acting. Unlike most debuffs it has no round-duration limit, meaning once applied it persists — this is why her anecdote psychube The Severed and the Rest can keep its DMG Bonus stacks reliably active.

Is Mesmer Jr. useful in standard content?

Rarely — her Mental DMG resist utility is irrelevant against non-Mental enemies and she provides no strong offensive support outside her niche. She is a situational slot rather than a general-purpose support.