Moze
Who is Moze?
Moze is a 4★ Lightning Follow-Up Attack sub-DPS following The Hunt Path. He marks a single enemy with Prey status and accumulates Charge from ally actions; at max Charge he unleashes a Hunting Down follow-up attack. He debuffs the Prey target to increase it's Lightning and Physical DMG taken, and works well as a sub-DPS amplifier in FUA teams. Source: prydwen.gg.
Kit Summary
Marks one enemy as Prey and gains Charge stacks from ally actions (including extra actions).
At max Charge, deals Lightning DMG to the Prey target and resets the mark.
Deals Lightning DMG to the Prey target and leaves a coordinated attack on the next ally action.
Increases Lightning and Physical DMG taken by Prey — passive team damage amplification.
Build Guide
🔮 Best Relic / Echo Set
4pc Pioneer Diver of Dead Waters (CRIT Rate + DMG bonus vs debuffed enemies — Prey counts as debuffed) + Inert Salsotto (planar, CRIT Rate + FUA DMG)
⚔ Best Light Cone / Weapon
The Ashblazing Grand Duke (4★ Hunt FUA, stacking ATK% per follow-up hit — best F2P option) or Subscribe for More! (4★, CRIT Rate + team ATK)
📊 Substats Priority
👥 Best Teams
Feixiao + Moze + Robin + Aventurine (FUA premium team).
Dr. Ratio + Moze + Topaz + sustain (debuff FUA team).
F2P Verdict
Standard pool. E2 increases the Charge cap from ally actions, enabling faster follow-up cycling. E0 is viable in FUA teams; E2 is a meaningful upgrade.
Frequently Asked Questions
Does Moze need a specific damage type?
No — his Prey mark boosts both Lightning and Physical DMG taken, so he works with Lightning DPS like Himeko or Physical DPS. His own damage is Lightning.
Can Moze work outside FUA teams?
Technically yes, but his kit is optimized for teams that take frequent extra actions. In non-FUA teams his Charge generation is slow and his contribution drops significantly.